Undertale's genocide route having unique rewards might send a mixed signal, but the fact that killing enemies is an option makes the commitment to sparing them more meaningful.ĭeltarune not allowing you to kill enemies and only rewarding pacifism might be more consistent, but it hardly makes a difference for the game's story. It's hard to say which of these is the better solution - there are arguments for and against both. Only pacifism is rewarded with additional dialogue and character interactions. It's no longer a valid, planned way to play the game. In Deltarune, perhaps as a consequence of Undertale's genocide route, Toby Fox "killed" the genocide route altogether. However, players choosing this route are still rewarded with unique battles and lore. Undertale makes genocide an option, but makes it tedious, difficult and occasionally disturbing to get through. Undertale and Deltarune both offer, and even promote, finding nonviolent solutions to conflict. You can choose to be pacifist or not, but you can't choose to be a murderer. Make it through Deltarune without hurting anyone, and you can speak to all the Darkners before moving on to the ending. But there is still a reward for pacifism, and Ralsei repeatedly promotes the idea. There is neither a reward nor a punishment for defeating every enemy. As a result, the "Genocide" route no longer exists. The game is clearly more 'lenient' on FIGHTing enemies, but it has removed your ability to kill them altogether. One of the defining lines to hammer this home comes from Susie very near the end:īut I think that's only partially true. Toby Fox has even revealed that Deltarune will not have multiple endings.Īt a glance, one might thus believe that Deltarune is less committed to the idea of pacifism and resolving conflict without violence. If you reduce an enemy's HP to 0, they will simply fly off screen or run away. However, you can't kill anyone in Deltarune even if you want to. Just like Undertale, Deltarune's combat allows for either violent or diplomatic resolutions. There is still some speculation as to where the game fits in compared to Undertale, but it's been confirmed that it is set in an alternate universe. In October 2018, Toby Fox finally released the first episode of Deltarune. The reason why I'm saying all this is because I think it sheds a new light on how Deltarune goes about its choices. To see everything Undertale has to offer, you actually have to complete a Pacifist and Genocide route.
Additionally, you get to see dialogue and character interactions you don't on any other route, including backstory about Flowey.
The Genocide route actually has many rewards in store - it hides the two hardest boss battles in the game, Undyne the Undying and Sans, both of which have their own music track and dialogue. All in all, the Genocide route is designed to feel distinctly unrewarding.īut it's not. And if you complete it, you can never get the true Pacifist ending again. Characters like Sans berate you for your decisions and you miss out on a lot of charming dialogues and battles. You are required to take increasingly malicious decisions, like attacking Papyrus when he instantly spares you. When you clear an area of monsters, the music becomes unsettling and slowed down. On the other hand, the Genocide route is distinctly the "wrong" way to play. The game's trailer even made a point of emphasizing that you don't have to kill anyone. It's the only ending that offers closure for most (sorry, Asriel) characters.
Undertale makes no secret of it the Pacifist route is the "true" route.It is the only route that lasts beyond just a few lines of dialogue and has a full credits sequence.
These routes are often referred to as the Pacifist and Genocide routes. But by committing entirely to a pacifist or destructive approach, you could reach an ending entirely distinct from any of the 'neutral' ones. When Undertale came out in 2015, it was deservedly praised for the many ways you could play it, and the many combinations of characters that could either live or die by the end. When Deltarune came out, I speculated on some of the future events that might happen in later episodes ( Today, I'd like to present a theory about the design of Deltarune itself, and why Toby Fox killed the genocide route. Disclaimer: This post will have heavy Undertale and Deltarune (Episode 1) spoilers.